Game genre : Multiplayer TPS
Engine : Anvil Engine
Team size : 100 peoples
Role : Level designer
During my final year at Game Sup, I had to complete a six-month internship to validate my degree. During those six months, I worked as a junior level designer on a yet-to-be-announced multiplayer TPS project. My main tasks were designing maps, developing golden rules for new types of levels, keeping documentation up to date, and prototyping new game elements for my levels.